usernoob.blogg.se

Civ 6 world builder loading script error
Civ 6 world builder loading script error




civ 6 world builder loading script error
  1. CIV 6 WORLD BUILDER LOADING SCRIPT ERROR MOD
  2. CIV 6 WORLD BUILDER LOADING SCRIPT ERROR MODS

Set up a new game, and select the map in the map selection.Create the map in the builder (do not forget to give it a name to recognize it by).

CIV 6 WORLD BUILDER LOADING SCRIPT ERROR MODS

Save it as-is, then try to start a new game with it - if it loads without errors, you will be fine using those mods in the World Builder. Do not make any actual changes to the map. To test your mods selection, create a duel map in the World Builder (will load faster that way). In my tests, some of the map-related scripts caused errors, as well as startup scripts ( Expanded Initial Vision for example). This is because some of the information they expect to be present is not always available in a custom map. UI Mods ( Real Era Tracker, Right-Click Close Leader.)īeyond this, the trouble is that even if mods work fine with random maps, they can potentially cause errors with custom maps.

CIV 6 WORLD BUILDER LOADING SCRIPT ERROR MOD

  • Mods that do not affect gameplay ( Quick Start, Enhanced Mod Manager, Civ Selection Screen.).
  • Any DLC packages (you'll be able to use their assets).
  • Knowing this, it is fine to keep the following: This means that it is better to use less mods in any case, unless you need assets from the mod, like new resources. Mods can still be enabled as you prefer when you actually play the map, provided the ones the map requires are present. Your map will only be playable with the mods that are enabled when you create your map. You can select any of the rulesets, just keep in mind that the map will only be playable with the selected ruleset.Īs a general rule, prune down your mods collection to the bare minimum. TIP: If you can be bothered, also test the map after each step TIP: Save to a new file with each step, so you can come back if something goes wrong. Adding some later on will reset many of the advanced settings, like players and city states.
  • Play your map (see "Playing a custom map").
  • Set up City states (see "Configuring city states") with their starting positions.
  • Set up Players and AI civs (see "Configuring Players") with their starting positions.
  • Place down advanced terrain features, like roads.
  • Edit the terrain in basic mode until you're satisfied with it*.
  • Create a new map for the target ruleset (see "Rulesets") and your preferred settings.
  • Test your mod selection (see "Using mods" and "Testing your mods selection").
  • If you have any corrections or more insights, please share! I will start with what I learned from my tests.įrom experience, the best workflow to follow when editing your custom map is the following:

    civ 6 world builder loading script error

    I thought that we could use a new thread to keep track of the current capabilities of the World Builder, and any known pitfalls. The TZ method for example, can thankfully be thrown into the bin at long last. I have been doing battle with the World Builder for the last few days, and noticed that much of the information out there is outdated.






    Civ 6 world builder loading script error